– D3D12: New frame syncing method, reduces occasional judder. – D3D12: Basic shader authoring implemented, – The Outer Worlds: shader definitions (HUD etc.) were missing since 20.1.0
![vorpx mega vorpx mega](https://img.youtube.com/vi/Y5ytp28ycvQ/mqdefault.jpg)
– Need for Speed: Shift 2 Unleashed: Better G3D parameters, scalable 3D-HUD. – Sekiro: Shadows Die Twice: flickering moon and fog fixed.
![vorpx mega vorpx mega](https://vrborg.com/wp-content/uploads/2018/07/Are-There-Any-Free-VorpX-Alternatives-01.jpg)
– Mass Effect: G3D parameters redone, skybox glitch fixed. – Psychonauts: Fix for GOG overlay related crash on start – Path of Exile: D3D11 G3D added, game does not support D3D9 anymore – Shadow of the Tomb Raider: uses DX12 now on Windows 10 – Batman: Arkham Knight: DirectVR FOV and tweaks, Z3D added, 3D-HUD, shadows defined – Batman: Arkham City: Automatic API setting, G3D redone, minor fixes – Batman: Arkham Asylum: G3D redone, 3D-HUD added, shadows defined – World of WarCraft: support for WoW Classic added. – A Hat in Time: G3D/Z3D, immersive screen mode, DirectVR: resolution, FOV, tweaks Game Profile Changes/Fixes: – Little Nightmares: G3D/Z3D, cinema mode – Journey: G3D, immersive screen mode, DirectVR: resolution, tweaks – Some messages were not displayed in the top left corner of the game window. – HUD depth didn’t work with ‘Generic 3D Display’ although available in a profile – G3D camera height did not work as intended with ‘Generic 3D Display’. – Arma III black screen when run fullscreen (probably also other DX11 games). – Loading vorpX resources could fail in 64bit apps (e.g. – Aspect ratio could be slightly off in Immersive Screen mode since 20.1.0. – Improved GOG overlay blocking Bugfixes: – D3D9: workaround for Trine 1/2/3 exception with recent nVidia driver versions. – DirectVR: improved memory scanner reliability – DirectVR: improved usability for games that require a key press to apply a FOV
![vorpx mega vorpx mega](https://cracksell.com/wp-content/uploads/2020/10/VorpX-logo.jpg)
– DirectVR: improved resolution calculation for cinema/immersive screen mode – DirectVR: improved FOV calculation for cinema/immersive screen mode – Immersive Screen/Cinema mode can be configured for reclined gaming. Au programme comme d’habitude donc, des améliorations, pas mal de bugs fixés et 3 nouveaux profils de jeux viennent s’ajouter à la longue liste des titres compatibles. Ralf, le développeur de vorp X n’a pas chômé durant les fêtes et profite de ce début d’année pour lancer une mise à jour pour la version 20. Enjoy and save the page for updates or ChangeLogs.(MàJ ): une nouvelle version de vorp X est disponible….
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